Resume

I have been contributing to the Audio, Music, and Games spaces for over 10 years.

I will go into more detail on my past roles and my technical skills below. Please feel free to reach out at connorgrail@yahoo.com if you want to get in touch or get any further insight!


Industry Experience:

Freelance

July 2024 – Present

In the time since my last full time position, I have been brought on to several projects for both Music and Sound Design. Several are unreleased, but some completed projects include: Credits Music for the Indie Game “Dead Estate”, Soundtrack for Indie Game “Parabellum Rain”, and several commissioned songs for the webcomic “Anamnesis”.

In this time, I am also diving deeper into Wwise by working through their own online courses.

Simwave – Sound Designer

May 2021 – July 2024

At Simwave I was the primary sound designer for VR training and educational software. I would create the SFX, UI audio, ambience, and voiceover/music when applicable. My daily responsibilities included creating custom sound blueprints for each experience, creating the proper recordings and assets, and working with the developers to integrate them for interactive use. Sound Design was done in Pro Tools, and development in Unreal Engine and Unity.

Freeman Audio Visual – Technical Services Representative

November 2019 – February 2020

My responsibilities included setting up, operating, and dismantling sound and video equipment at events. Transporting the proper gear, loading and unloading, and setting up venues. Events usually consisted of audio setups for speaking, live music, lighting, and projectors for video.

Kindly Beast – Sound Designer/Music Composer

September 2018 – October 2019

During my time as part of the sound team at Kindly Beast, I provided sound and music for projects “Showdown Bandit” and early versions of “Bendy and the Dark Revival”. Assisted development team in building a custom audio system in Unity, which we used together to implement sounds dynamically. Created assets, music, cinematic, ambience, and edited dialog.

Oddly Made Games – Sound Designer/Music Composer

February 2018 – August 2018

As part of this indie development team I supplied music and sound to ongoing projects and contracts, until we were brought on board to Kindly Beast.


Technical Skills

Pro Tools: 9-10 Years, High Skill Level

After learning Pro Tools at Fanshawe, I have continued to use it regularly, refining my process endlessly.

Audio Implementation in Unreal: 3 Years, Intermediate Skills

While at Simwave, I would be tasked with bringing my sounds into the engine and getting them set up for playback.

Wwise: <1 Years, Basic Understanding

In my studies at Berklee Online I gained a base understanding of Wwise, and in recent years I have returned to their online courses to brush up. 

Unity: 1-2 Years, Basic Understanding

Used Unity at Kindly Beast to implement audio with custom tools, as well as set up ambiences in levels. Also used occasionally at Simwave and some indie projects.

Git: 1-2 years, Basic Understanding

Used Git Extensions at Simwave to often merge in my audio work.


Education

Fanshawe College – Music Industry Arts

September 2014 – April 2016

Berklee Online – Game Audio Design and Production

June 2017 – December 2017


Accolades

Berlin International Sound Design Competition – Finalist 2019

Fanshawe College (Award Nominations):

  • First Year Engineer of the Year – 2015
  • Second Year – Band of the Year (with Full Year) – 2016
  • Second Year – Songwriting Award (with co-writers) – 2016