I have been contributing to the Audio, Music, and Games spaces for over 10 years.
I will go into more detail on my past roles and my technical skills below. Please feel free to reach out at connorgrail@yahoo.com if you want to get in touch or get any further insight!
Industry Experience:
Freelance
July 2024 – Present
In the time since my last full time position, I have been brought on to several projects for both Music and Sound Design. Several are unreleased, but some completed projects include: Credits Music for the Indie Game “Dead Estate”, Soundtrack for Indie Game “Parabellum Rain”, and several commissioned songs for the webcomic “Anamnesis”.
In this time, I am also diving deeper into Wwise by working through their own online courses.
Simwave – Sound Designer
May 2021 – July 2024
At Simwave I was the primary sound designer for VR training and educational software. I would create the SFX, UI audio, ambience, and voiceover/music when applicable. My daily responsibilities included creating custom sound blueprints for each experience, creating the proper recordings and assets, and working with the developers to integrate them for interactive use. Sound Design was done in Pro Tools, and development in Unreal Engine and Unity.
Freeman Audio Visual – Technical Services Representative
November 2019 – February 2020
My responsibilities included setting up, operating, and dismantling sound and video equipment at events. Transporting the proper gear, loading and unloading, and setting up venues. Events usually consisted of audio setups for speaking, live music, lighting, and projectors for video.
Kindly Beast – Sound Designer/Music Composer
September 2018 – October 2019
During my time as part of the sound team at Kindly Beast, I provided sound and music for projects “Showdown Bandit” and early versions of “Bendy and the Dark Revival”. Assisted development team in building a custom audio system in Unity, which we used together to implement sounds dynamically. Created assets, music, cinematic, ambience, and edited dialog.
Oddly Made Games – Sound Designer/Music Composer
February 2018 – August 2018
As part of this indie development team I supplied music and sound to ongoing projects and contracts, until we were brought on board to Kindly Beast.
Technical Skills
Pro Tools: 9-10 Years, High Skill Level
After learning Pro Tools at Fanshawe, I have continued to use it regularly, refining my process endlessly.
Audio Implementation in Unreal: 3 Years, Intermediate Skills
While at Simwave, I would be tasked with bringing my sounds into the engine and getting them set up for playback.
Wwise: <1 Years, Basic Understanding
In my studies at Berklee Online I gained a base understanding of Wwise, and in recent years I have returned to their online courses to brush up.
Unity: 1-2 Years, Basic Understanding
Used Unity at Kindly Beast to implement audio with custom tools, as well as set up ambiences in levels. Also used occasionally at Simwave and some indie projects.
Git: 1-2 years, Basic Understanding
Used Git Extensions at Simwave to often merge in my audio work.
Education
Fanshawe College – Music Industry Arts
September 2014 – April 2016
Berklee Online – Game Audio Design and Production
June 2017 – December 2017
Accolades
Berlin International Sound Design Competition – Finalist 2019
Fanshawe College (Award Nominations):
- First Year Engineer of the Year – 2015
- Second Year – Band of the Year (with Full Year) – 2016
- Second Year – Songwriting Award (with co-writers) – 2016